The purpose of Gateware is to create lightweight, multi-platform libraries that handle functionality common to video games. At the moment this includes keyboard and mouse input libraries and file logging libraries. The intent is for current and future students to be able to utilize these libraries to aid them in the creation of their final projects. The current deployments for the libraries are the Windows, Mac, and Linux platforms.
Tuesday, November 5, 2019
Gateware's New If, When, & Where Library (Coming Soon)
Welcome to my first write on the FS Gateware blogging journal. My name is Ryan Bickell and I'll be designing and implementing a brand new library for FS Gateware under LSA Lari Norri to provide ease for both gaming and simulation developers as well as other fields reliant on computational geometry. This new library will enable knowing the if, when, and where multiple objects are contacting. The collision detection library will make full use of the current FS Gateware core math library. It will introduce new geometrical representations along with the algorithms needed to operate on them. Further detailed documentation and posts will be provided throughout the completion of this project ensuring goals such as robustness ( both numerically and geometrically ) , optimization, and ease of use.
BVH Gif
Feel free to ask me any questions and thanks for your time.
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